InputActionsAndroid {
  '7b09036' {
    lockAndHideCursor: false
    enableSensors: { Gravity, GameRotationVector }
    InputKey: TouchDelta_norm, state: Begin
    {
      name:    'cc3b70a5'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( -2.00, -2.00, -2.00, -2.00 )
    }
    InputKey: Gravity, state: Begin
    {
      name:    'f5ec8cc9'
      value:   Float3
      gesture: Move
      swizzle: XYZ0
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: GameRotationVector, state: Begin
    {
      name:    '477607ed'
      value:   Quat
      gesture: Move
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: TouchDelta_norm, state: Update
    {
      name:    'cc3b70a5'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( -2.00, -2.00, -2.00, -2.00 )
    }
    InputKey: Gravity, state: Update
    {
      name:    'f5ec8cc9'
      value:   Float3
      gesture: Move
      swizzle: XYZ0
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: GameRotationVector, state: Update
    {
      name:    '477607ed'
      value:   Quat
      gesture: Move
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: TouchDelta_norm, state: End
    {
      name:    'cc3b70a5'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( -2.00, -2.00, -2.00, -2.00 )
    }
    InputKey: Gravity, state: End
    {
      name:    'f5ec8cc9'
      value:   Float3
      gesture: Move
      swizzle: XYZ0
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: GameRotationVector, state: End
    {
      name:    '477607ed'
      value:   Quat
      gesture: Move
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
  }
  '891542da' {
    lockAndHideCursor: false
  }
}

InputActionsGLFW {
  '7b09036' {
    lockAndHideCursor: false
    enableSensors: { Android_Gravity, Android_GameRotationVector }
    InputKey: TouchDelta_norm, state: Begin
    {
      name:    'cc3b70a5'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( -2.00, -2.00, -2.00, -2.00 )
    }
    InputKey: Gravity, state: Begin
    {
      name:    'f5ec8cc9'
      value:   Float3
      gesture: Move
      swizzle: XYZ0
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: GameRotationVector, state: Begin
    {
      name:    '477607ed'
      value:   Quat
      gesture: Move
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: TouchDelta_norm, state: Update
    {
      name:    'cc3b70a5'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( -2.00, -2.00, -2.00, -2.00 )
    }
    InputKey: Gravity, state: Update
    {
      name:    'f5ec8cc9'
      value:   Float3
      gesture: Move
      swizzle: XYZ0
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: GameRotationVector, state: Update
    {
      name:    '477607ed'
      value:   Quat
      gesture: Move
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: TouchDelta_norm, state: End
    {
      name:    'cc3b70a5'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( -2.00, -2.00, -2.00, -2.00 )
    }
    InputKey: Gravity, state: End
    {
      name:    'f5ec8cc9'
      value:   Float3
      gesture: Move
      swizzle: XYZ0
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: GameRotationVector, state: End
    {
      name:    '477607ed'
      value:   Quat
      gesture: Move
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
  }
  '891542da' {
    lockAndHideCursor: true
    InputKey: MouseBtn2, state: Begin
    {
      name:    '1f88c31b'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: Escape, state: Begin
    {
      name:    'cdfc6e09'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: Enter, state: Begin
    {
      name:    '78b1ef6a'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: MouseBtn1, state: Begin
    {
      name:    'ff08b95a'
      value:   Float4
      gesture: Hold
      swizzle: 0+00
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: CursorPos, state: Begin
    {
      name:    'c2d36fb8'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( 0.50, 0.25, 0.00, 0.00 )
    }
    InputKey: MouseBtn1, state: Update
    {
      name:    'ff08b95a'
      value:   Float4
      gesture: Hold
      swizzle: 0+00
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: CursorPos, state: Update
    {
      name:    'c2d36fb8'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( 0.50, 0.25, 0.00, 0.00 )
    }
    InputKey: MouseBtn2, state: End
    {
      name:    '1f88c31b'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: Escape, state: End
    {
      name:    'cdfc6e09'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: Enter, state: End
    {
      name:    '78b1ef6a'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: MouseBtn1, state: End
    {
      name:    'ff08b95a'
      value:   Float4
      gesture: Hold
      swizzle: 0+00
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: CursorPos, state: End
    {
      name:    'c2d36fb8'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( 0.50, 0.25, 0.00, 0.00 )
    }
  }
}

InputActionsWinAPI {
  '891542da' {
    lockAndHideCursor: false
    InputKey: MouseBtn1, state: Begin
    {
      name:    '1f88c31b'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: Enter, state: Begin
    {
      name:    '78b1ef6a'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: Escape, state: Begin
    {
      name:    'cdfc6e09'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: MouseBtn0, state: Begin
    {
      name:    'ff08b95a'
      value:   none
      gesture: Hold
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: CursorPos, state: Begin
    {
      name:    'c2d36fb8'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: MouseBtn0, state: Update
    {
      name:    'ff08b95a'
      value:   none
      gesture: Hold
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: CursorPos, state: Update
    {
      name:    'c2d36fb8'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: MouseBtn1, state: End
    {
      name:    '1f88c31b'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: Enter, state: End
    {
      name:    '78b1ef6a'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: Escape, state: End
    {
      name:    'cdfc6e09'
      value:   none
      gesture: Down
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: MouseBtn0, state: End
    {
      name:    'ff08b95a'
      value:   none
      gesture: Hold
      swizzle: 0000
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
    InputKey: CursorPos, state: End
    {
      name:    'c2d36fb8'
      value:   Float2
      gesture: Move
      swizzle: XY00
      scale:   ( 1.00, 1.00, 1.00, 1.00 )
    }
  }
}

